Domain:
Level: Bard: 4; Cleric: 4; Druid: 4; Hunter: 3; Oracle: 4; Ranger: 3; Shaman: 4; Skald: 4; Warpriest: 4
Components: V, S, DF
Casting time: 1 standard action
Range: 10 ft.
Duration: 10 min./level (D)
Saving Throws: none or Will negates; see text
Spell Resistance: yes
Area: 10-ft.-radius emanation centered on you
Description: Insects, spiders, and other vermin stay 10 ft. away.
An invisible barrier holds back vermin. A vermin with HD of less than one-third your level cannot penetrate the barrier.
A vermin with HD of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.